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Post by Rose on Mar 17, 2016 19:22:50 GMT
Weapons
Hand Guns - Any kind Shot Guns - Any kind Rifles - Any kind Knives Daggers Swords
Powers
Mind's Eyes - The ability to sense the intentions of other - only for the blind or those that have trained in the art for this power
Fore Sight - The ability to see into the near future
Blood Borne - The extremely rare ability to use blood as a weapon. This ability though it can be used is also very dangerous, the user can faint for several days or even die from over using.
Steel Blood - The ability to shoot molten steel from the pores in the body which rapidly cool to form weapons depending on how it is cooled. The effects being much like Blood Borne, the user can faint for several days if the skill is over used.
Shadow-Shift - The ability to move in or behind an object or person's shadow.
Speak in Tongues - This ability can be taught but it takes many many many years in order to perfect it. Those that are born with the gift are called/known as Silver Tongues. It is a very rare gift to be born with.
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Post by Ocean-senpai on Mar 27, 2016 21:49:13 GMT
Power | Rarity | Description | Advantages | Disadvantages | Mind's Eye | Rare | Grants the user the abilitiy to see the intentions of others. | See into the mind of another human or monster | Only usable by those who are blind, or those who have trained themselves to use it. | Foresight | Very Rare | Allows the user to see into the near future. | Capable of seeing into the immediate future. Training of this skill allows the user to see much further into the future.s | It is a taxing skill, causing the user to expend a lot of energy while using. Overuse will lead to exhaustion. | Blood Borne | Extremely Rare | Grants the user to use their own blood as a weapon.
| Can form bladed weapons of any kind, very rare occasions can use it blood droplets like bullets, extremely rare occasions can create blood animals/monsters/double gangers. | Overuse can lead to fainting or death.
| Steel Blood AKA "Steelborn" | Extremely Rare | An inborn trait. A fiery heart beats molten, silver blood that turns into hard steel as it cools. The blood may pour through the pores of the skin at will to create simple weapons, armor, and simple tools. | Steelborns are naturally warm. They may project the intense heat in their body to warm an environment. They are impervious to most extreme environments. They may consume most metallic materials when their blood supply runs low.
| The blood of a Steelborn is naturally denser than regular blood. As a result, a Steelblood is unable to swim. Similarly to Bloodborn, if they use too much blood, they will most likely faint. | Shadow Shift | Extremely Rare | An inborn trait. This power allows the user to merge into a person's or object's shadow. If a creature is merged into, they can be manipulated physically. | While a shadow shifter is hiding in an organic creature, they can manipulate them to the extent of shifting limbs. Shadow shifters can travel great distances simply by staying in a person's shadow. They may move around in a large shadow. | A shadow shifter cannot move an inanimate object. A shadow shifter is hard to maintain if the shadow they are going inside is smaller than their actual size. | Tongues | Uncommon | A learned skill that allows the user to speak in any language known to Monstreial. | Tongue users are invaluable in most, if not all, types of communication. It is a slowly becoming a requirement that every civilized country have at least one Tongue user to serve as emissary.
| It is a very difficult skill to learn.
| Element Aspects | Common (Mages) | A mage-exclusive skill that deals with the aspects of the elemental powers. Allows a mage to wield the elements. | Allows the user to possess the elements. | Relies on the amount of magic contained within the mage. It takes great skill to control all the elements. | Teleportation | Rare (Mages) | A mage-exclusive skill that allows the caster to teleport to most locations. | The more this skill is practiced, the further a mage may teleport. It is possible to go anywhere in the world should the amount of magic in the mage be sufficient for the distance. It is possible to teleport with someone. | Relies on the amount of magic contained within the mage. A mage can only travel as far as their magic permits. Teleporting with someone is more expensive than teleporting alone. | Levitate | Uncommon (Mages) | A mage-exclusive skill that allows the caster to levitate objects as they wish. | The more this skill is practice, the heavier an object that can be lifted and the faster an object can be moved. | Relies on the amount of magic contained within the mage.
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Post by Ocean-senpai on Apr 3, 2016 2:50:50 GMT
The Powers of the Dark Forces These are Dark Forces-exclusive powers. Reserved for higher-ups and some special lackeys. Each power is unique to their owner. There are no copies as of yet. As these are extremely rare and powerful abilities, the characters they would belong to must be capable of controlling them well.Power | Owner | Description | Advantages | Disadvantages | Master of Darkness | The Master of the Dark Forces | A higher shadow power that grants the user many powers concerning darkness. Wield darkness as a weapon, cause light to flee from your presence, and summonshadow monsters to fight for you, to name a few possible things to do with such an ability.
With this power, you are the embodiment of shadow, and all the creatures that thrive within it. | The Master of Darkness is no mere mortal. So long as there is darkness in the hearts of people, a master will continue to exist even after defeat. The weapons of a Master of Darkness is potent enough to combat unique and extremely rare weapons. The minions summoned by the Master of Darkness cannot be defeated easily.
| The greatest weakness for a Master of Darkness is exposure to the forces of light. Only a counterpart of this dark power can put up a fight against it. | Dragonshifter of Darkness | (reserved) | An extremely rare shifter that is capable of transforming into an enormous shadow dragon. Covered with nearly impregnable black scales, claws the size of a passenger bus, and gargantuan wings that blow storms of destructive gales.
Capable of spewing Shadowflames, a special type of fire that cannot be quenched by regular water. The flames tend to die down when exposed to light of any kind. | A passive strength lies within the body of the shifter that can be used even while in a reduced form. The shifter may transform at any time. When in Dragon form, the shifter can spew Shadowflames, a strange flame that gives no light, is unquenchable by water, and burns faster than regular fire. | Because of the enormous size of the Dark Dragonshifter, anyone can climb onto the creature and attempt to bring it down. Susceptible to artillery fire. The Shadowflames are quenched by light. | Row 4 column 1 | Row 4 column 2 | Row 4 column 3 | Row 4 column 4 | Row 4 column 5 | Row 5 column 1 | Row 5 column 2 | Row 5 column 3 | Row 5 column 4 | Row 5 column 5 | Row 6 column 1 | Row 6 column 2 | Row 6 column 3 | Row 6 column 4 | Row 6 column 5 | Row 7 column 1 | Row 7 column 2 | Row 7 column 3 | Row 7 column 4 | Row 7 column 5 | Row 8 column 1 | Row 8 column 2 | Row 8 column 3 | Row 8 column 4 | Row 8 column 5 | Row 9 column 1 | Row 9 column 2 | Row 9 column 3 | Row 9 column 4 | Row 9 column 5 | Row 10 column 1 | Row 10 column 2 | Row 10 column 3 | Row 10 column 4 | Row 10 column 5 | Row 11 column 1 | Row 11 column 2 | Row 11 column 3 | Row 11 column 4 | Row 11 column 5 |
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